"angle" arg is either true and uses the character's "rotate_y" to determine movement direction, or specifies the angle that should be used instead.
| Arg | Default | Type |
| angle | true | boolean true or number 0-360 |
| id | webgl_player_id | string ID |
| speed | 1 | number |
| strafe | false | boolean |
| y | false | boolean false or number |