iterami/Docs.htm/common HTM Repos/webgl.js/webgl_primitive_projectile(args)
- Projectiles can be created when webgl_projectile(args) does not specify a projectile ID.
- Position and Y rotation match the position and Y rotation of the character that fired the projectile.
- Additional default args are handled by webgl_prefab_args(args).
| character
|
| string ID
|
| groups
| []
| array of strings
|
| prefix
| entity_id_count
| string ID
|